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@Writerjudy hope you like em

@Writerjudy hope you like em


Wave of the Future?

While there has been much ink spilled and many pages printed about how teenagers communicate in the digital age, one thing is clear: an entire generation will soon be graduating from high school and college with a habit of building friendships, seeking entertainment, buying products and services in ways that circumvent the communications technologies of the past. It is also likely that this wave of young adults will seek out opportunities for education and enlightenment within their virtual worlds. The implications of these trends for the institutions that adults inhabit are profound.

For more …


Looking at the iPad From Two A…

Looking at the iPad From Two Angles – http://nyti.ms/a72Ve3


The 3D Web

As Linden Labs and others continue to build out their “virtual worlds” and integrate them more fully into the web, others are coming at it from the opposite direction, building 3D functionality into the web browser itself, so that those who seek the immersive experience for a variety of reasons, won’t need to download special software or learn how to use it. Rather, the third dimension of depth will be built into the browser itself. An example of this approach is Katalabs new site with a demo of what a 3D enabled browser can do. Check it out.


Seeing the World in New Ways

In a long, but fascinating article in the journal, E-Media Studies, Lori Landay, examines the new frontiers of experience being explored within the context of computer games and virtual worlds. She begins with a reference to Soviet filmmaker, Dziga Vertov’s, description of those new perspectives opened up by the movie camera. In the 1920’s, he coined the term “kino-eye” as a way of personifying, and illuminating the power of a then, new media: film. In the following passage, Vertov gives voice to the camera:

“Now and forever, I free myself from human immobility, I am in constant motion, I draw near, then away from objects, I crawl under, I climb onto them. I move apace with the muzzle of a galloping horse, I pluge full speed into a crowd, I outstrip running soldiers, I fall on my back, I ascend with an airplane, I plunge and soar together with plunging and soaring bodies. Now I, a camera, fling myself … (into) the chaos of movement.”

Landay then springs forward eighty years to the present, discussing those new perspectives that are for the first time possible, not only for well financed film makers, but for anyone with a relatively up-to-date networked computer. Her article, “Virtual KinoEye: Kinetic Camera, Machinima, and Virtual Subjectivity in Second Life,” is well worth a read, capturing as it does, why many of us are finding that digital media in general and virtual worlds in particular are so full of promise.


Hurry Up: Take a Walk in the P…

Hurry Up: Take a Walk in the Park as Exposure to Plants and Parks Can Boost Immunity – http://nyti.ms/8YDaMk


@maddow Fox News just tried to…

@maddow Fox News just tried to provoke three comedians to mock Obama for lack of oil spill anger. They weren’t buying it. Very Funny!!!!!


Fox News just tried to get 3 c…

Fox News just tried to get 3 comedians to mock Obama on oil spill reaction. None of them bought it! Very funny. LOL


@slhamlet IMHO that privileges…

@slhamlet IMHO that privileges the speed readers and speed itself


Check out this profile on Avat…

Check out this profile on Avatars United! Charles2 McCaw: http://www.avatarsunited.com/avatars/charles2-mccaw?gs=profile